Mike Jones: Pangya: Fantasy Golf supports eight-player multiplayer via ad hoc wireless connections. ![]() (laughs) IGN: Sounds intense! Tell us about Pangya's multiplayer components. Basically, the game takes place in an alternate dimension where "Pangya" is an age-old tradition that is similar to Earth's "golf." There's a lot to do with life energy and their world being at risk and bad guys wanting to use all that energy for bad stuff, but I'll let you guys play the game to get all the details. There are two available from the very start and as you play through each of the characters' stories you'll unlock the other characters and their respective story modes. Mike Jones: There are eight main characters all with a unique storyline. IGN: Can you describe the game's Story mode? Stories and golf don't usually go together. Players can go as lightweight or as in-depth with this as they want. The strategy for sort of "choosing your equipment before battle" can get really detailed depending on what your objective might be. Then there's all the functional equipment: club sets, balls, rings, items, etc. Sometimes they add extra benefits like earning more money in tournaments, or temporarily increasing your stats, but for the most part it's cosmetic. Stuff like hair dye, shoes, hats and special costume sets just affect your character's outward appearance. How involved is it and how many options do players have in tweaking their characters? Mike Jones: There are basically two categories that all the customization falls into: cosmetic and functional. All of the characters look really unique and range from humans to fairies to dragons and more! IGN: It sounds like customization plays a huge role in Pangya. The other 10 characters appear throughout the story but are more side-characters, like caddies or some of the "bad guys." But all of them are unlockable as playable characters and have different attributes and skill distributions to start with. ![]() Mike Jones: Well, there are eight main characters. Tell us about the game's colorful characters. IGN: That definitely sounds like a lot of stuff. So depending on how you like to play, you can keep it light-weight and fun or go super in-depth to complete all the tournaments and story modes and collect all the equipment in the game, not to mention the multiplayer competition as well. There are eight storylines, 18 characters, 1300+ costumes, items and equipment sets as well as all the other gameplay mechanics (like special shots) that you can master. But for the more hardcore crowd, there's a ton of depth hidden beneath those core mechanics. So if you like golf or pretty graphics or just a fun game to play, Pangya is exactly that. Like I said there is a solid, polished foundation of golf mechanics that are easy and intuitive for anyone to learn. But I think Pangya straddles the gap pretty well. IGN: Will this game appeal to a casual crowd or more hardcore players? Mike Jones: I think there's a lot of lip service out there about games appealing to "everyone" that isn't always accurate. Pangya has a solid foundation of basic golf mechanics as well as a lot of fresh new features to sink your teeth into. You have power ups, items, special shots like the "Tomohawk" and all the equipment management you can do to get different advantages in different situations. So there are a lot of new twists on typical golf gameplay. But what's interesting about Pangya is that it's also a fantasy game. ![]() And all that stuff feels extremely polished. So how do the golf mechanics work? Mike Jones: The basic golf mechanics are similar to what most of the golf-gaming crowd are used to: power/accuracy gauge, ball contact point adjustment, different ground types and obstacles. This game is totally unique to the portable. So Ntreev has been working on a completely new iteration of Pangya that has been engineered specifically for the PSP - it's not a port or a re-release of old content. So it has a lot of the same addictive qualities as an RPG, but it's golf! Now that Pangya has gained some global recognition, Ntreev Soft wanted to bring its concept to the PSP and we thought the game was so cool, we wanted to help. It became popular in Asia as an online MMO-esque golf competition game where you create your character and customize its clothes and equipment and try to increase your stats over time by playing in tournaments, etc. Mike Jones: To give a little background, Pangya was developed in Korea by a company named Ntreev Soft. IGN: For gamers unfamiliar with the Pangya franchise (as it's mainly popular in Korea), tell us a little bit about this PSP iteration. Mike Jones: My name is Mike Jones and I'm the Associate Producer at TOMY handling the U.S. Tell us who you are and what your role is on the Pangya project. IGN: Hello! Thanks for taking the time to do this Q & A with us.
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